I was relieved that there was a lot of feedback, as we strongly felt the game would need as much attention as it could get. Toyama: It's completely different as this is our first title after turning independent. ![]() Q: How did it feel seeing your trailer amid The Game Awards and receiving so much hype? Now over a year later, Bokeh Game Studio basks in the glory of its Slitterhead trailer release. Related Article: Who Owns What? A Creative Economy is Bringing IP Rights to the Forefront 2, 2020, features Toyama alongside Junya Okura and Kazunobu Sato in presenting a new vision of game design, of which Toyama expressly relays fulfilling "fans' expectations" as its foundational bedrock. Bokeh Game Studios' announcement video, posted on Dec. In 2020, Toyama decided to leave behind Sony's Japan Studio and, taking a page out of Fumito Ueda's book, founded his own shop of horror. Below, I will attempt to divulge upon the story of Bokeh Game Studios while also underscoring its upcoming official debut. ![]() I had the privilege of speaking via email with Bokeh Game Studio and its head Keiichiro Toyama, a renowned figure for birthing such classics as Silent Hill, Siren, and Gravity Rush. Sure, no Slitterhead gameplay has yet to be revealed, but the tone of its first trailer affords a more action-packed approach to the horror video game resplendent with monsters a la Dead Space. The Slitterhead teaser trailer was everything that a horror fanatic, like myself, would truly fall in love with, as the game from the very outset appears to stray away from the all-too-familiar dark and brooding survival horror setting. Announced amid The Game Awards last December, Bokeh Game Studio's very first outing proved to be both ingeniously inspired as well as terrifyingly grotesque.
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